Nike Dunk :: Process + Style Frames
I’m not a 3d modeler by any means…. so this is my rookie attempt at painting a lemon, gold.. I think I did this initial concept sometime last year, and I’ve just been sitting on it… So last night, I got to finally re-working it and it took a a whole new life. Below are some stills of the process.
I had to start off by finishing up the rest of the model. Originally, i found a profile view of a Dunk, and traced in Illustrator.. then I brought it into cinema4D to start molding it in 3d. A lot of it was just pushing points in the areas i needed them to be. Since my modeling skils arent so polished… I was able to hide my lack of knowledge with some design.
Once I added the outlines of each polygon with the cell renderer, it totally worked.. and the look is nice in crisp. Real sharp edges.. hard shadows, and a decent looking model. Be on the lookout for the animation in the upcoming Reel.
some of Sj’s finest
I know a bunch more musically talented cats… The next one.. I’ll try and incorporate everyone… tell me who’s missing? Dj’s, Emcees, producers….?
dandiggity.com
A still from the sample intro for our brother, and everyone’s favorite homie, DanDiggity.
PEACE
Finally… I got a nice clean track… This is a still from the pier footage I shot yesterday, and also a test in 3d camera tracking. This time though.. it came out real clean. Learning about visual effects is a tough thing..sometimes real discouraging, when there’s no one to guide you through it. So much trial an error you gotta go through.. but when you get… you GET IT!

















